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Björk: The Gate – NOWNESS from NOWNESS on Vimeo.

For the first release from her forthcoming new album, co-produced by Arca, Björk has teamed up with a super-troupe of contributors to create a hallucinogenic new video. Artist Andrew Thomas Huang lends his tech-savvy hand to envision a kaleidoscopic world inhabited by the singer-songwriter, who is clad in an iridescent otherworldly garment designed by Gucci’s Alessandro Michele. Read more no NOWNESS – http://bit.ly/2f2N1LQ

More of Björk’s The Gate here – bjork.lnk.to/the-gateYT

Björk: The Gate

Posted on 09.19.17

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What We Once Were // Emmit Fenn from Patrick JEAN on Vimeo.

WWOW is a collaboration with artist Emmit Fenn.
Most of it was short with a Kinect camera and processed with homemade tools.

Directed, post-produced and edited by P. Jean

The guy: Emmit Fenn
The girl: Emilia Pattinson
DPs : Jorge Valdès Iga, Steeven Petiteville
Drone operator: Morgan Gross
Thanks to Alec Udell

What We Once Were // Emmit Fenn

Posted on 09.19.17

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Quadcopter from Paul Parker on Vimeo.

Editor/VFX: Paul Parker
Original drone footage courtesy of Alban Roinard
Music: Zorch, Oroboros

Quadcopter

Posted on 09.19.17

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LAND OF MINE from Roman De Giuli on Vimeo.

“Man must rise above the earth – to the top of the atmosphere and beyond – for only thus will he fully understand the world in which he lives.” (Socrates)
LAND OF MINE is an experimental macro short which is made of acrylic paint on paper. The idea was to recreate the unique look on planet earth from space which sometimes rather appears like an abstract piece of art than a real photo. From far away, the surface of our planet shows the beauty of it’s landscapes, coasts and the sea in perfect order. It’s highly expressive visual aesthetics and it’s contextual narrative inspired me to create an artistic interpretation of what I’ll never see with my own eyes.
It’s just flowing colors on drawing paper, but it’s there, it’s massive and it’s real: the land of mine.
More information about the project:
terracollage.com/land-mine-story/
terracollage.com/land-mine-landscapes-paper/
creators.vice.com/en_us/article/8x9z73/sparkling-alien-landscape-fluid-macro-footage
All footage is shot in 4K, pure organic visuals, no CGI.
Music from Tristan Barton. Find out more about this composer on tristanbartonmusic.com/ or soundcloud.com/tristanbartonmusic.
Licensing: roman(at)terracollage(dot)com
terracollage.com
facebook.com/terracollage

LAND OF MINE

Posted on 07.13.17

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Google AI Faces
By Graham Templeton on June 8, 2017
When you’re an A.I. researcher at Google, even your days off are filled with neural nets. Mike Tyka is a Google scientist who recently helped create the company’s DeepDream venture, but this week he posted details of a personal project that could someday make DeepDream seem primitive. That famous program works by basically blending together elements of other pictures, and then modifying that collage, but Tyka’s new approach takes the much more difficult and potentially rewarding path: teaching an A.I. to create all-new portraits from scratch.
“I don’t mind if the results are not necessarily realistic but fine texture is important no matter what even if it’s surreal but [high-resolution] texture,” Tyka commented Tuesday on his blog.
How It Works
The approach uses “generative adversarial networks” (GANs) to refine the A.I.’s abilities over time. GANs are neural networks that work in opposition to one another; one GAN draws a picture from scratch (the generative part) and another attempts to tell whether the picture is real or A.I.-generated (the adversarial part). The GANs will eventually trend toward better and better looking portraits, as one learns to trick its adversary network into misidentifying its creations as real. When this happens, the falsifying network learns from its mistake, and gets better at picking out false pictures in the future. In this way, both the generative and adversarial abilities of the system progress together, and one always keeps driving evolution in the other.

Read the full article with pictures HERE

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I've pushed the #unity3d project to GitHub that was used in the #vrdgh show. It has been much improved from the previous version. https://github.com/keijiro/Prisma

Photos and videos of the show are available from here http://radiumsoftware.tumblr.com/tagged/vrdgh4

Posted by Keijiro Takahashi on Monday, June 19, 2017

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WoodSwimmer from bfophoto on Vimeo.

A music video made entirely from wood for a song by bedtimes.xxx/music, WoodSwimmer is based on a concept I developed while designing a new stop-motion universe where wood is the primary element. The sequences are cross-sectional photographic scans of pieces of hardwood, burls and branches. It is a straightforward technique but one which is brutally tedious to complete.

Thank you to colossal for the premiere! thisiscolossal.com/2017/06/woodswimmer-stop-motion-film/

More about the film at bfophoto.com/

More tunes at soundcloud.com/bedtimes

Photo prints of the images below are available at: bfophoto.com/#woodswimmer-section

WoodSwimmer

Posted on 06.19.17

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Gatorade built this technology from scratch just for an ad. 2,500 switches turn the water on and off, and motion capture tells it what to do. The results are incredible.

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Cassius ft. Cat Power Pharrell Williams | Go Up from DIVISION on Vimeo.

Directed by Alex Courtès • Produced by DIVISION™ for Ed Banger Records • Post by Home Digital Pictures